Tuesday, 2 June 2015

Features in UDK

Today I am going to look at some of the internal features that can be used within UDK.  DX11 MSAA Hair was the first feature I looked at, it provides characters in UDK with realistic hair.  DX11 Subsurface Scattering which scatters light around characters in UDK.  Enhanced Bloom which can be used to enhance neon lights.  APEX Clothing which is used for the characters clothes or outfits.  High Quality Shadows which allows the user to create different types of shadows.  Bokeh Depth of Field allows the camera in UDK to focus on an object with is up close and blur out objects in the background.  DX11 Image Based Reflections reflects objects via the use of images.  Colour Grading provides a more immersive colourful enviornment.  Light Swafts shows the sun shining through various objects like trees.  Realistic Foliage allows for people to place realistic foliage in their level.

I’ll start by looking at Kismet, Kismet is a programme used in UDK which can be used for numerous within UDK.  Kismet can be used to set up a toggle light switch which the player will be able to turn a light of a set of lights on or off, this would be really cool in my level as players could turn the lights on as they progress up or down each floor, it would be a lot of work though as there are a huge amount of different lights in my level.  Kismet can also be used to adjust the camera angle in UKD, in fact I used this feature to set up the 3rd person camera in my level.
Matane is also another cool feature in UDK, Matane allows you to create lifts and moving platforms in which you can edit their speed.  I used Matane to create elevators in my level which allowed players to progress from one floor to another.
UDK also features various game elements and match types which all change the main objective.  My original map was a death match which was where all the players would fight to the death throughout my skyscraper, there is also a team death match where the players would be split up into a red team and a blue team and they would battle each other.  I however was intending to change my map to a capture the flag match.  UDK also has game elements like vehicles, armour, ammo and weapons.
High Quality Shadows allows you to create shadows in which you can adjust the sharpness, brightness, shape, size and colour.

Bokeh Depth of Field allows the camera to focus in on a certain object and it will then blur out everything else behind it.