I’ll start by looking at Kismet, Kismet is a programme used
in UDK which can be used for numerous within UDK. Kismet can be used to set up a toggle light switch
which the player will be able to turn a light of a set of lights on or off,
this would be really cool in my level as players could turn the lights on as
they progress up or down each floor, it would be a lot of work though as there
are a huge amount of different lights in my level. Kismet can also be used to adjust the camera
angle in UKD, in fact I used this feature to set up the 3rd person
camera in my level.
Matane is also another cool feature in UDK, Matane allows
you to create lifts and moving platforms in which you can edit their
speed. I used Matane to create elevators
in my level which allowed players to progress from one floor to another.
UDK also features various game elements and match types
which all change the main objective. My original
map was a death match which was where all the players would fight to the death
throughout my skyscraper, there is also a team death match where the players
would be split up into a red team and a blue team and they would battle each
other. I however was intending to change
my map to a capture the flag match. UDK
also has game elements like vehicles, armour, ammo and weapons.
High Quality Shadows allows you to create shadows in which
you can adjust the sharpness, brightness, shape, size and colour.
Bokeh Depth of Field allows the camera to focus in on a
certain object and it will then blur out everything else behind it.
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