Tuesday, 24 March 2015

Early Peer Reviews

I will now go back and look at the feedback I was given for my map, whenever I asked for feedback on my map on 1st October 2014 here is what Jonny had to say: 
“Liked the idea of the city landscape and having 2 opposing towers in which each team must infiltrate and capture the flag and then make it back through the tower and surrounding areas. Lighting in the building was great with lots of different colours. Would have had walkways along the sides and through the middle in a sort of X shape with a circular platform in the middle for increased vertical gameplay and a vantage point.” 

Charles then said: 
“I like the idea of the map. 
 1) Size of city: Looking at your map, I have an idea of what you are looking to do, however the size of the map might to be looked at as with moving about. I think if you section off like a T or H block off of this city, it might be easier for to build compared to an actual city. 
 2) Not a CTF map: I know you havent designed this as a CTF Map but there is a way to do so. I would keep the tower in your design, but I would half it and use the other half as another tower, having that as the two main points in the map could be interesting, specially having to cliam a tower just to get to the flag. Maybe some construction work to help create platforms to get across at the top? 
 3) Lighting: Having the different lighting on the different levels is cool, I like it; but I do think you will need to light the rooms in the tower a lot better for the players to see.” 

Jonny then made these further comments: 
“1. Loved the idea of the city with all the different buildings and each floor of the main skyscraper increasing with difficulty as you ascend and there being a giant boss at the top to fight. I would definitely increase the size as it looked cramped and tight, but that would be great for capture the flag because it would up the pace of gameplay. 
 2. I agree with charles' point that it isnt a map designed for CTF but adding in another tower opposite the one you already have and somehow connect them, maybe with walkways and platforms? I think you could make a really great CTF map with fast paced gameplay and lots of fire fights! 
 3. Really love the idea of the different lighting for each floor to aid player navigation of which floor they're on in the tower but would increase the brightness and space available inside as it was still quite dark and seemed very cramped (didnt know if this was just the camera field of view though)

Great map! Just need to add in a few little extras for CTF!” 

Having read both Jonny and Charles’ feedback I have taken their comments on board. They both really like the idea of making my map a capture the flag map. When creating my map originally I created it as a death map match, however I now have the opportunity to remake my map into a capture the flag match. When I received this feedback I originally had two skyscrapers in a city setting however I decided to use just use one skyscraper as it made it easier to find enemies as opposed to just running around an empty city looking for enemies. I could still incorporate some of Jonny and Charles’ ideas into my map, for example both like the idea of infiltrating opposing skyscrapers, so maybe I could have one team start at the bottom and one team start and the top of the skyscraper and they would then make their way up/down the skyscraper and then clash in the middle and battle it out to make their way up/down the skyscraper to capture the flag. They also liked the lighting that I used throughout my skyscraper however Charles’ said that I would need to light the rooms in a bigger skyscraper much better, I defiantly feel that I done this well when making my final level. Both Jonny and Charles provided me with very helpful feedback and I took both their comments on board when I was developing my level.

No comments:

Post a Comment