Tuesday, 24 March 2015

Peer Review on my Map Today

Now that I have analysed my feedback from when I was developing my map, I am going to get some more feedback on my finished map today. I will be asking my peers Lewis, Leon and Jerome to review my map and provide me with some feedback. When asking them to review my map I asked them to comment specifically on what features I could consider adding Kismet like finding keys, toggling lights, etc., I asked them whether or not they feel my map works fine as a death match or I should consider doing a capture the flag match and finally on how I could reward the player for making it to the top of the skyscraper. Here is what Lewis had to say: 
“I think if you created your map like a sort of the first team who gets to the top wins it will work really well, you could use kismet to turn on the lights in the room everytime you walked into one i think that will be interesting for the map.

Also i think you should add your model to the skyscraper that will look really good.

Other than that i think your map is quite large and could benefit from adding more navigational aids such as jump pads and teleports.” 

 Here is what Jerome had to say: 
“I would consider maybe resizing the building slightly smaller, or adding more objects/walls to take out the open space, but I maybe you could keep the size of the building if you consider making the game so that when you fight the way through and reach top floor, you win the game, which brings you to your first point, 'Would it benefit from Kismet features'. You could add more triggered obstacles or puzzles so that you gain access to the next floor. You could find out and see if Kismet can be set so that the game finishes when you reach top floor.

When I pointed out about winning the game when you reach top floor, I guess that could be the achievement players get for accomplishing that, also the idea of capture the flag mode, in your case it could be capture the building.” 

And here is what Leon had to say: 
“I like the layout of your map, I also like your use of the lighting. I also noticed that you have fixed your third-person camera which now looks quite effective.

Your A.I however, seems to be all over the place which seriously affects your gameplay. your level seems to be quite complicated at times so you could maybe cut down the amount of levels that you have on it. You could add some jump pads and teleports as you don't seem to have any but I do like where you have added your lifts.

I also noticed that when you get to the top of the level, there is a vehicle that doesn't seem to work. Once you fix this, you could maybe try to play as it.” 

 Now that I have gotten new feedback from my peers my main focus after Easter break will be simply updating my map and making it a good as it can be.

No comments:

Post a Comment