Now that I have experimented with different camera angles in
my UDK level I will be getting feedback from two of my peers Melissa and
Leon. Whenever I asked them for feedback
I asked them to comment on how they felt both camera types worked within my
map, if there were any changes that I could make to my cameras and finally
which camera they felt worked best. This
is what Leon had to say:
“After playing both of your maps,
I would suggest that you try out a basic third-person camera as both of your
chosen camera's are not that easy to control and difficult to get the camera to
move. I also noticed that there were problems when adding robots into the level
to play alongside your chosen camera type.
As I said, a basic third-person
camera would work pretty well within your level or maybe even stick with the
original first-person camera type.”
After taking Leon’s comment into consideration I do agree
that a third person camera is best suited for my map, however he stated that it
wasn’t easy to control which personally I felt was not an issue, however I will
certainly come back to this and try to make my third person a little easier to
control wherever possible. This is what
Melissa had to say:
“After playing both of the camera
types i think that the 3rd person view works the best. It made it easier to
navigate around the map the only problem was not being able to see over the
balcony. The first person view also worked well, there wasn't any problems with
that but i still think the 3rd person view is more interesting with your map.”
After reading Melissa’s comments and taking them into
consideration I again agree that a third person camera will work well in my
level however she had a problem seeing over a balcony that I intended to be a
vantage point and worked fine in first person mode however she could not see
down to the ground in third person mode, this is defiantly an issue that I will
work on resolving.
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