Wednesday, 11 March 2015

Peer Review on Camera Types

Now that I have experimented with different camera angles in my UDK level I will be getting feedback from two of my peers Melissa and Leon.  Whenever I asked them for feedback I asked them to comment on how they felt both camera types worked within my map, if there were any changes that I could make to my cameras and finally which camera they felt worked best.  This is what Leon had to say:
“After playing both of your maps, I would suggest that you try out a basic third-person camera as both of your chosen camera's are not that easy to control and difficult to get the camera to move. I also noticed that there were problems when adding robots into the level to play alongside your chosen camera type.

As I said, a basic third-person camera would work pretty well within your level or maybe even stick with the original first-person camera type.”
After taking Leon’s comment into consideration I do agree that a third person camera is best suited for my map, however he stated that it wasn’t easy to control which personally I felt was not an issue, however I will certainly come back to this and try to make my third person a little easier to control wherever possible.  This is what Melissa had to say:
“After playing both of the camera types i think that the 3rd person view works the best. It made it easier to navigate around the map the only problem was not being able to see over the balcony. The first person view also worked well, there wasn't any problems with that but i still think the 3rd person view is more interesting with your map.”

After reading Melissa’s comments and taking them into consideration I again agree that a third person camera will work well in my level however she had a problem seeing over a balcony that I intended to be a vantage point and worked fine in first person mode however she could not see down to the ground in third person mode, this is defiantly an issue that I will work on resolving.

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