Now that I have talked about several different camera types
that are used in video games I am going to implement two of them into a stage
that I had made previously using UDK.
For this I will experiment with a third person camera and a top down
camera. I feel that my level looks
really good with the third person camera, it gives the player a better
perspective of my skyscraper and it’s also not difficult to aim at
enemies. Whenever I experimented with
the top down camera I made a slight modification by tilting the camera by about
45 degrees so that the player would be able to see what they were doing and not
just see the ground of the next floor up.
Whenever I put it into action I thought it looked great however had some
problems, whenever I was shooting it would simply fire back at the player and
whenever I would climb up stairs I could only get so far until the camera would
go through the roof and I would not be able to see what I was doing. Personally I feel that a third person camera
is most suited to my level however to be sure I will ask two of my peers for
feedback.

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