Wednesday, 11 March 2015

Experimenting with Camera Types in UDK

Now that I have talked about several different camera types that are used in video games I am going to implement two of them into a stage that I had made previously using UDK.  For this I will experiment with a third person camera and a top down camera.  I feel that my level looks really good with the third person camera, it gives the player a better perspective of my skyscraper and it’s also not difficult to aim at enemies.  Whenever I experimented with the top down camera I made a slight modification by tilting the camera by about 45 degrees so that the player would be able to see what they were doing and not just see the ground of the next floor up.  Whenever I put it into action I thought it looked great however had some problems, whenever I was shooting it would simply fire back at the player and whenever I would climb up stairs I could only get so far until the camera would go through the roof and I would not be able to see what I was doing.  Personally I feel that a third person camera is most suited to my level however to be sure I will ask two of my peers for feedback.

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