Wednesday, 11 March 2015

Experimenting with Functions in UDK

Now that I have experimented with using different camera types in UDK, I am now going to experiment with some functions that I could possibly use within my level.  I will be experimenting with functions such as creating toggles, toggling lights, collecting keys, creating a transparent key whenever a key is picked up, adding triggers, adding sound to my level and creating animations within my level for example lifts or opening doors.

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